

Enchanted Odyssey
Concept Art, Modelling, Texturing, Animation
In this project I took on the challenge of learning both Zbrush and Substance Painter in creating a game concept. The game is a fantasy 3D RPG where the player has to navigate through various hostile fantastical dungeons.
Click on the images to view them in sketchfab
![]() SlugRenderBack | ![]() SlugRenderFront |
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![]() WorkbenchBack | ![]() WorkbenchFront |
![]() SwordAir | ![]() Bow_Earth |
![]() Boss_front_Render | ![]() Boss_back_Render |
![]() AirBeetleBack | ![]() AirBeetleFront |
Process:
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In the first 5 weeks, I originally worked with someone else and ideated on the game mechanics as well as coming up with various concepts.




I then started to sculpt the boss in Zbrush, which later became the player character. I also sculpted the two enemies, the Elemental Crab and the Fat Slug. I also sculpted the plant leaves separately before combining them later in Maya into plants after baking the leaves in Substance Painter. I retopologized all the sculpts in Maya for a lower polycount.
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Lastly, I also sculpted a few rock variations to be placed around the map.
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I also modelled the workbench prop, bow and arrow, and sword in Maya.








I did all the textures in Substance Painter for the plants before combining them to form plant meshes in Maya. I also did tileable textures for the terrain and rocks (which will use triplanar mapping)
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For the weapons and the Elemental Crab, some of their colours were changed according to the element.
For rigging, I quickly created controls (mostly FK) and used a mix of mixamo animations and reanimating it myself for the player character movements. I later integrated this into the Unreal scene.
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Although not integrated in Unreal, I also created rigs for the Elemental Crab and Fat Slug as well as an idle animation for the Crab and a crawling animation for the Slug.



Finally, I placed all the objects in Unreal and lit the scene. I used a mix of recording the camera controller and cinecamera to record some footage of the walkthrough.









