

Water Margin: Voyager
Concept art, 3D modelling, Texturing, UI
Water Margin: Voyager is a 3D game concept where the goal was to create a concept scene in the game. I worked with four other artists, Chua Shan Qing, Torres Janelle Lee, Heng Zi Xin, and Faith Ann.
My responsibilities included some concept art, 3D modelling and texturing of Li Kui's mount, some texturing of the environment, and UI elements.
3D modelling:
Li Kui's Mount

I used Maya for modelling and unwrapping. Afterwards, I used Photoshop for texturing. Since the style we went with is relatively simple, I mostly overlayed a texture and decreased opacity before painting over it. Normal maps are generated in xNormal.
View my model in the link below. Other 3D models done for the project made by my group members can also be viewed in my sketchfab account.


UI elements
I was also responsible for creating all the UI assets for the game concept. Below are some examples of the UI I created. I tried adding both Chinese patterns and science-fi throughout the UI.




Here's what an example of the UI looks like overlayed:

Additionally, I also created a logo for the game concept.
I based it off a science-fi like clock which shows the flow of time since Li Kui, the main character is a time traveller, going back to change the past like the small fishing boat on the waves of time.
I also used Chinese water patterns as well as a traditional fishing boat to pay homage to the ancient time period and culture while also linking back to the title "Water" margin ;) haha.
I used a very limited palette with neon cyan being the most obvious colour to emphasise on the cyberpunk theme while the orange ties back to a more classical ancient feel, emphasizing the important parts of the logo like the title and the small fishing boat.



